经过几天的奋斗,终于有点东西出来了,为了鼓励下自己,先来个角色背景介绍和正面效果吧!希望能得到朋友们的宝贵建议以突破瓶颈。
角色定位:王者之魂
角色介绍:
《霸王别姬》一个“可歌”的爱情故事,一段“可泣”的悲壮历史。 楚王项羽霸业未尽,灵魂重生。角色设计通过造型手段保留原电影中部分代表性特征,如“脸谱”、胡须等元素。身体和下肢的设计则更多采用夸张和变异的手法来强化游戏所需的玩味要素。
玩味要素一;霸王原本手持大刀,如今结合螳螂的砍刀手,攻击变得更加流畅自如。
玩味要素二;下肢“灵魂法轮”可以释放、召唤黑暗大军。
After a few days of struggle, I finally achieved a little. In order to encourage myself, I decided to introduce the background of the role and show the front design sketch at first! I hope some precious suggestions from you can help me to break through the bottleneck.
Role: The Soul of the King.
Role introduction:
"Farewell My Concubine" is a blessed love story and a lamentable history. Because the king of the Western Chu, xiang yu, hasn’t realized his dream, his soul got a rebirth. The design of the character retained the typical characteristics of the original film by modeling means, such as the facebook, beard and some other elements. While the design of the body and lower limb were exaggerated and varied to strengthen the interesting elements needed for the game.
Interesting elements one, the king held a machete originally, while I combined the machete hands of the mantis with it, which will help him to attack more freely.
Interesting elements two, his lower limb can release and call on the Black Army.