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艺术交流与活动 > 行业新闻与活动 > Bobby Chiu's Fairy Tales Re-Imagined 2D & 3D Art Challenge
Bobby Chiu's Fairy Tales Re-Imagined 2D & 3D Art Challenge
leewiart / 认证用户发布日期:2011-05-27 17:16:48
#1


CGHUB & ImagineFX are teaming up to bring you a legendary art challenge for 2011! You can read more in ImagineFX issue 70 – on sale 04 May 2011.

CGHUB&ImagineFX将联手为您带来2011年传奇艺术的挑战赛!更多比赛详情,请关注2011年5月4日发售的第70期ImagineFX。

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Challenge Brief
挑战赛简介


 (matayosi 创作)


Fairytales with a Twist – take your favorite classic fairy tale and re-imagine a scene or character from it. Cinderella in space? Sure! Sleeping handsome and Princess charming? Why not? Here's your chance to re-invent the classics! Art is self-referencing, which means we often have to re-imagine old stories in such a way that we make them new again. This is your challenge.

将你最喜欢的经典童话进行一次改编,将童话中的场景或者人物重新改造。灰姑娘在太空?没错!沉睡的王子,跟潇洒的公主?没有什么不可以!您有机会重塑经典,就在这!艺术是一种自我参照,这意味着我们需要将老故事翻新。这将是一次属于你的自我挑战!


What's Bobby looking for? "The idea will always be the most important thing. I'm looking for visions that break clichés and make me think, "Hm, I've never considered this story in that way before...". In addition, I will obviously also look for technical skill (good structure, posing, textures, lighting, composition, etc.) to convey the proper mood and allow the image to stand up in its own right. The only rule is, the fairy tale you're re-making should be recognizable in your image. That's it. Other than that, the sky's the limit. Go nuts with this challenge and have fun!"

Bobby在寻找什么?“概念跟想法是至关重要的。我需要那些敢于突破传统,敢于颠覆的想法……恩,虽然之前我从未这样改编故事……还有,我也希望看到有技巧的手法(好的构造,造型,纹理,灯光,构图等等)来有效的传达创作者要传达的情绪,让图画生动鲜活。当然,作为比赛,自然要有它的限制,它唯一的限制就是: 在作品中,被改造的童话应该还可以被识别出来。除此之外,没有其他限制,在这次挑战带来的快乐中变得疯狂起来吧!


We would like to encourage artists to reference the original Grimm fairytales and also Aesop's Fables for inspiration. It's important to understand the origins of today's popular fairytales in order to evolve them into something new and interesting. Here is a list of popular fairy tales.

我们鼓励并希望参赛选手以格林童话伊索寓言中的故事为改造的原型。了解当今童话故事的起源,对于将它们转变成有趣的新鲜事物是相当重要的。在此,我们列出了一份童话的清单


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Getting Started
如何开启您的挑战之旅


To get started, create a WIP thread inthe Fairy Tales Re-Imagined challenge forum with your entry type (2D or 3D), your name and entry name ie. <2D or 3D> - <my name> - <fairy tale entry name>. Use this thread to post your progress and WIP shots with the community. When you have finished your entry, post it to the finals thread in the Fairy Tale Re-invention forum with your final images and a link to your WIP thread (the finals thread will be posted near the end of the challenge).

首先请在Fairy Tales Re-Imagined challenge forum 创建属于你的WIP(创作过程帖)参赛帖,您的参赛作品可以是2D或者3D的。WIP(创作过程帖)参赛帖的名称应该为<2D/3D> - <你的名字> - <作品名称>。当您完成您的作品,请将您的最终稿和WIP帖的链接提交到Fairy Tale Re-invention forum的finals thread(finals thread将于挑战赛结束前开启)。

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About Bobby Chiu
关于Bobby Chiu


Bobby Chiu’s art career started at the age of two with a box of crayons and his family’s white living room walls. He got his first professional art job when he was seventeen years old, designing Disney, Warner Bros., and Star Wars toys at Thinkway Toys in Toronto, Canada. Bobby has since won a number of awards for his independent work. He hates traffic and line ups but loves watching the traffic jams while drinking his morning coffee from his studio apartment. He presently works as an illustrator for film and television, teaches digital painting online at Schoolism.com, publishes art books, and works on other top secret projects. Bobby currently lives and works in Toronto, Canada. There are still lots of doodles on his desk and walls. Click here to visit Bobby's CGHUB.com profile.
 
Bobby Chiu 的创作生涯早在他两岁的时候就已经开始了,伴着他起步的便是一盒蜡笔和家里起居室的白墙。17岁时他获得了第一份专职艺术工作, 在加拿大多伦多的Thinkway Toys,设计迪斯尼、华纳兄弟和星球大战的周边玩具。Bobby开始独立的创作以来赢得过许多奖项。他虽然讨厌交通和流水线式的工作,但边喝早餐咖啡,边透过他工作室的窗子看塞车的情景却是他的乐趣之一。他现在的工作是为电视、电影创作插画,在Schoolism.com从事线上数字绘画教学,出版艺术书籍,为顶尖的艺术项目进行创作等等。目前,他在加拿大的多伦多居住和工作,他工作室的墙壁和桌子上有很多涂鸦。点击此处,了解Bobby Chiu在CGHUB上更多介绍。

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Deadline
截止日期


3 months to see who will be the last artist standing.
May 4, 2011 - August 4, 2011 Final entries are due by August 4, 2011 12am pst.

此次挑战赛将历时3个月
2011年5月4日—2011年8月4日(太平洋标准时间)
评审将于 太平洋标准时间 2011年8月4日 午夜12点开始


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Deliverables
需提交作品及要求


All artists should maintain a WIP (work in progress) thread so we can see the work evolve. You should not post your final image at the very end without showing and WIP images, you may risk being disqualified. One of the main goals of this challenge is to share, collaborate and learn from the community.

所有选手必须创作并不断更新参赛作品的WIP,以便于我们了解作品的进化过程。若您过晚的提交您的作品,或者没有足够的展示作品和WIP帖,您的作品将有可能被取消参赛资格,因为此次挑战赛的主要目的在于分享,收集和学习。


2D & 3D artists must submit their finished images to the finals thread which will be posted near the end of the challenge.

2D & 3D参赛者必须在挑战赛截止前开启的finals thread中提交最终作品。


2D artists may choose to do a full illustration with characters, or just focus on the character(s) design without environments.

2D 参赛者可以选择创作一幅完整的插画作品,或者只是注重于角色设计而不进行背景环境的创作。


2D artists may use 3D software as a base to paint over, for example backgrounds, etc. To qualify as 2D the image must be fully painted over.

2D参赛者可以在主要形象完成后使用3D软件完善作品,例如背景等的创作。


3D artists may choose to do a fully rendered image with characters, environments, lighting textures and effects, or you may choose to just do a character sculpt by itself, which may be untextured if you'd like to just focus on sculpting. If you are doing a 3D character without environment, please include ortho views along with your final hero render. Not required but going above and beyond would be a 3D turntable or your character.

3D 参赛者可以选择创作一个有人物,环境,纹理和灯光效果并完全着色的作品,或者只是注重于角色的塑造而不进纹理的修饰。如果你的3D作品没有环境,请在您的渲染展示图中,添加角色的三视图,虽然不强制要求,但是要可以能为您的角色进行3D展示。


Remember, whether you choose to do a full scene or just focus on a character(s) the work will be judged on the idea, originality, and quality.

注意:所有作品的评判标将取决于想法,独创性以及作品的质量,无论您的作品是完整的画面还是只注重角色的塑造。


Final images should be suitable for print. We will set up an FTP for hi-res entries nearer the deadline. WIP images should be posted in jpeg format while final images should be tiff or PSD, 300dpi landscape or portrait.

最终作品的质量应当满足打印要求。在截稿日期之前,我们会为参赛者建立一个FTP以供参赛者可以上传高分辨率的作品。WIP帖中图片应为JPEG格式,最终作品图片格式应为TIFF或PSD格式,且分辨率应大于300像素。

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Rules
规则


1) The challenge will be open to all artists, and we will be judging 2D and 3D entries separately.

此次挑战赛对所有艺术家开放,且2D,3D参赛作品将分开评审。

 
2) There are no limitations to software that can be used.

此次挑战赛对创作软件没有限制


3) Artists may collaborate and work in groups if desired, there are no restrictions. A 3D artist may collaborate with a 2D artist who might do the design or concept, and the 3D artist might then create the piece in 3D. If your team wins, it's up to you how you split up the prizes.

此次挑战赛允许团队参赛,艺术家可自由组成组合参加比赛,组合形式不限。若以组合形式参赛并获奖,奖品分配形式自行决定。


4) You may submit as many entries as you would like, however we suggest you focus on quality over quantity.

如果您愿意,您可以提交多幅作品,但请注意,我们的评审看重的是作品的质量而不是数量。

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Sponsors & Prizes
赞助方和奖品


A special thanks to our sponsors, please support them by taking a moment to check out their products!

感谢此次挑战赛的各赞助方!


3D World
CGHUB.com
CGMA (CG Master Academy)
e-on Software
FuturePoly
ImagineFX
Pixologic
Bobby Chiu
Steambot Studios
The Anthology Project


1st Place 2D
2D组 第一名

Bobby Chiu original artwork - 2d winner Red Riding Hood studies
CGMA (CG Master Academy) - 1 Master Class
e-on Software - Vue 9 Complete
FuturePoly- Online Master Class- Digital painting, 8 signed and framed prints (one from each instructor) GuildWars 2 artbook
Steambot Studios - signed copy of Spark
CGHUB.com - Feature article & interview on CGHUB.com for top 3 winners 2d/3d
ImagineFX - Winners will be prominently featured and printed in ImagineFX magazine.
Pixologic ZBrush 4 license (including a free update to the next version). Windows or Mac versions will be available for the winners.
Anthology vol. 1 signed by the artists
Schoolism - A class of their choice on Schoolism.com

Bobby Chiu原作—— Red Riding Hood学习机会
CGMA (CG Master Academy) - 大师课程
e-on Software - Vue 9 Complete
FuturePoly- 在线大师课程- 数字绘画和GuildWars 2 画集
Steambot Studios – Spark签名珍藏版
CGHUB.com – 2D或3D组前三名获奖者专访
ImagineFX – 获奖者采访及获奖作品刊登
Pixologic ZBrush 4 授权 (包括免费授权到下一个版本) Windows 和Mac 系统都可使用.
艺术家签名的Anthology vol. 1
Schoolism - Schoolism.com的任意一节课程


1st Place 3D
3D组 第一名

Bobby Chiu original artowrk - 3d winner can have the Ugly Duckling studies
CGMA (CG Master Academy) - 1 full Master workshops pass
e-on Software - Vue 9.5 Infinite
Futurepoly - Online Master Class- 3D-Modeling for games, 8 signed and framed prints (one from each instructor) Guild-Wars 2 artbook
Steambot Studios - signed copy of Spark
CGHUB.com - Feature article & interview on CGHUB.com for top 3 winners 2d/3d
ImagineFX - Winners will be prominently featured and printed in ImagineFX magazine.
Pixologic ZBrush 4 license (including a free update to the next version). Windows or Mac versions will be available for the winners.
Anthology vol. 2 signed by the artists

Bobby Chiu原作– Ugly Duckling 学习机会
CGMA (CG Master Academy) - 大师课程
e-on Software - Vue 9.5 Infinite
Futurepoly -在线大师课程- 游戏建模和GuildWars 2 画集
Steambot Studios - Spark签名珍藏版
CGHUB.com - 2D或3D组前三名获奖者专访
ImagineFX -获奖者采访及获奖作品刊登
Pixologic ZBrush 4授权 (包括免费授权到下一个版本) Windows 和Mac 系统都可使用.
艺术家签名的Anthology vol. 2


2nd Place 2D
2D组 第二名

Anthology vol. 1 signed by the artists
CGHUB.com - Feature article & interview on CGHUB.com for top 3 winners 2d/3d
CGMA (CG Master Academy) - 1 full Master workshops pass
e-on Software - Vue 9 Studio
Futurepoly - 8 signed and framed prints and GuildWars 2 artbook
ImagineFX - Winners will be prominently featured and printed in ImagineFX magazine.

艺术家签名的Anthology vol. 1
CGHUB.com - 2D或3D组前三名获奖者专访
CGMA (CG Master Academy) -大师课程
e-on Software - Vue 9 Studio
Futurepoly – 8款签名框画和GuildWars 2 画集
ImagineFX -获奖者采访及获奖作品刊登


2nd Place 3D
3D组 第二名

Anthology vol. 2 signed by the artists
3D World - one-year magazine
Futurepoly - 8 signed and framed prints and GuildWars 2 artbook
CGHUB.com - Feature article & interview on CGHUB.com for top 3 winners 2d/3d
ImagineFX - Winners will be prominently featured and printed in ImagineFX magazine.

艺术家签名的nthology vol. 2
3D World – 一年的免费订阅
Futurepoly -8款签名的框画以及GuildWars 2 画集
CGHUB.com - 2D或3D组前三名获奖者专访
ImagineFX -获奖者采访及获奖作品刊登


3rd Place 2D
2D组 第三名

Anthology vol. 1 signed by the artists
e-on Software - Carbon Scatter Multi CE
Futurepoly - 8 signed prints and GuildWars 2 artbook
CGHUB.com - Feature article & interview on CGHUB.com for top 3 winners 2d/3d
ImagineFX - Winners will be prominently featured and printed in ImagineFX magazine.

艺术家签名的Anthology vol. 1
e-on Software - Carbon Scatter Multi CE
Futurepoly - 8款签名的框画以及GuildWars 2 画集
CGHUB.com - 2D或3D组前三名获奖者专访
ImagineFX -获奖者采访及获奖作品刊登


3rd Place 3D
3D组 第三名

3D World - one-year magazine
Anthology vol. 2 signed by the artists
Futurepoly - 8 signed prints and GuildWars 2 artbook
CGHUB.com - Feature article & interview on CGHUB.com for top 3 winners 2d/3d
ImagineFX - Winners will be prominently featured and printed in ImagineFX magazine.

3D World -一年的免费订阅
艺术家签名的Anthology vol. 2
Futurepoly - 8款签名的框画以及GuildWars 2 画集
CGHUB.com - 2D或3D组前三名获奖者专访
ImagineFX -获奖者采访及获奖作品刊登


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Judging
评审


All entries will be judged by Bobby Chiu.

所有参赛作品都将由Bobby Chiu 审评


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Legal
声明


Rules & Restrictions apply, sponsors are responsible for delivering the prizes to the winners. GCHUB.com cannot be held responsible, nor can we provide a substitute in the event that prizes are no longer available, or if the sponsors have retracted their sponsorship at any time during the contest. In order to receive cash prizes, you must be able to receive payment via Paypal or wire transfer. Prize winners are responsible for reporting cash and material prizes according to their regional tax laws. CGHUB.com reserves the right to cancel, extend or amend any part of the Warriors challenge rules, prizes, or deadlines at any time.

规则与限制,本次挑战赛奖品由赞助方向获奖者提供,奖品提供事宜GCHUB.com概不负责负。
获奖者须配合奖品奖金颁发方,应接受奖金支付方通过Paypal或银行电汇付款方式支付奖金,所得奖品及奖金税款由获奖者自理。CGHUB.com有权取消、修改此次挑战赛任意规则,或延长截止时间。


By entering the competition and creating a WIP thread on CGHUB.com, all entrants give CGHUB.com and ImagineFX unlimited permission to display, reproduce, and modify your challenge images and submission & wip images in any format. Artists will maintain ownership of the copyright of your character and images. If you are working in a group and your entry wins, you must pick one person to receive the prizes and from there decide how to distribute them among your group, we cannot be held responsible for groups not getting their prizes.

通过此次挑战赛,CGHUB.com将创建在线教程,所有参赛者应给予CGHUB.com和ImagineFX不受任何限制地展示,复制和修改参赛者所提交的参赛作品的权限。艺术家将保持对此角色和形象的著作权。若团队参赛作品,请选定一名代表,接收奖金及奖品,此次挑战赛未设立团体奖项。

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Bobby's Tips
Bobby的提示


1. Efficient Brainstorming: Brainstorm in short spurts. Record all your ideas, good or bad -- even the bad ones might have good parts you can use later.

1、高效的头脑风暴:瞬间迸发的头脑风暴。记录所有你的想法,不论它是好是坏 - 及时是坏的,也会有可取的地方,供你以后使用。


2. Reference: Come up with an idea and some good study sketches, THEN look for reference to support it. Don't look for reference first, or you'll risk becoming reliant on it later.

2、参考:先确定一个好的想法,然后勾勒出草稿,然后再去寻找一些素材来丰富它。不要一开始就找参考物,否则你将会依赖它。


3. Third Person Perspective: Imagine you didn't paint your image: What would you think of it then? Would you understand what the artist is trying to express?

3、第三人称视角:假设这幅作品不是你创作的:你对它的看法如何?你会明白什么是艺术家所要表达意思吗?


4. Trust Your Eyes: Perfect perspective, lighting, and structure are all around us in real life everyday, so your eyes instinctively know if something in your image is off. Trust them.

4、相信自己的眼睛:完美的角度来看,照明和结构都在现实生活每一天,释放你的眼睛的本能,你要设计的角色在就在我们身边,信任它们。


5. Knowledge: The viewer can tell if you draw something you don't understand. Don't just doodle. Know and understand the world you live in and apply that knowledge to your painting.

5、知识:不要只是涂鸦,如果你不明白,观众可以告诉你画的东西。认识和了解世界,不断地运用你学到的知识去创作。

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Q&A
答疑


Q: Where do you post the WIP for the Fairy Tales Re-Imagined Challenge. Im new to CGHUB, so please bare with me.

A: Just go to the Fairy Tales Re-Imagined Challenge forum or click on the link below, then click "New Thread" and name it like: <username> - <2D> or <3D> <entry name> ie. mstone20 -2D - my entry name
After you've made your first post, you might want to subscribe to the thread so you get updates, and bookmark it, so you can quickly access it when you want to update your progress (just click "Post Reply" to add a new post to your thread.) Good luck!

问:我是CGHUB的新会员,请告诉我在哪里创建WIP帖,参与这次挑战赛

答:只要到Fairy Tales Re-Imagined Challenge forum,点击下面的链接,然后点击“New Thread”,并将你的新帖命名,如: <用户名> - <2D>或<3D> <作品名> 例如 mstone20 - 2D - my entry name
建立好你的帖子之后,为了很快访问,建议您将您的帖子添加到收藏夹。
如果想更新你的进展(只需点击“后回复”添加一个新的张贴到您帖子。)祝你好运!


Q: Any requirements for polycount or textures size?

A: There are no restrictions on polycounts or textures, so go for it!

问:对模型或纹理尺寸什么要求吗?

答:没有对模型或纹理的限制,尽情的创作吧!


Q: Can I have multiple entries (judged separately?) cause I have loads of ideas.

A: Yes. Take a moment to consider time restrictions and focus on quality over quantity.


问:我可以投多幅作品吗?

答:可以。请多花点时间构思,注重质量而不是数量。


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更多详情请参见:http://www.cghub.com/blog/view/cghub-imaginefx-present-bobby-chiu-s-fairy-tales-re-imagined-2d-3d-art-challenge/

 

 

 

 
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