WIP:
我运用丙烯完成两张速写练习,以此了解角色的基本外观,并运用剪影开始头脑风暴,例如关于她的动态,她的技能,和她的装备设计,慢慢的她的整体感觉出现在画面上···
接下来我通过确定的形象开始思考这个故事。
I began this overall project with some famailiar characters:
I used acrylic paint to sketch two characters in order to define the basic shape.
I used brainstorming to think about her postures, skills, and her equipment and rending the components on the canvas. Then I started thinking about the story though this image.
女海神这个角色在电影中非常富有表现力,是一个怪异多变的女巫形象,
这个角色的头部的辫子非常吸引我的注意,所以我将在这个游戏中运用头部的辫子的强化和提升作为玩法之一。比如在拾取特定头饰神器。可以释放辫子作为黑魔法的物理攻击方式,或者能够释放头饰中封印的魔神进行攻击。同时角色的巨大化技能也能够拉开与人的比例,让玩家能够化身为巨人的视角来进行游戏。但是玩家也需要挑战比女神更加巨大的泰坦和上古神兽。
The goddess is a very expressive role in the film.She has a strange and varied character. Her plait is attactive to me. So I want to use her plait to strengthen the operation of the game.
I want to design her headwear as a weapon that she can use it to release physical attack, and she also can release her mumbo from seal in her headwear to assault the enemy.
Meanwhile the character can use her gigantic skill to let herself be proportional more huge than human being. That player can use this giant prospective in the game.But at the same time the player have to challenge Titan and ancient beast which is much larger than the goddess.
WIP:
我深入绘制了一些想法关于这个角色。我运用黑白草图完善角色的正面和背面的设计稿。巫师的巨大的比例,还有一些武器的设想••••
总算我可以开始设计插图草图了。
I have finished several sketches and give more detail on the role. I used (black and white) to design the front view and the back view of the role. Also I draw the gigantic proportion of the wizard and some weapon concept.
Finally I can begining the sketch works about illustration.
我把巨大的女海神作为第一印象诠释这个角色。我用了两张草图来单独表达了这个想法。之后。发现这样会表现为女海神和人类的一种对抗。和我预想的主题不太符合。 所以我做了第三张草图。 加入了一群足以对抗巨大化女海神的魔物。那么这样的力量对比比较平衡。 所以我开始深入这张草图···
I used two sketches to express my first impression of the gigantic wizard. And then i found out that the theme is not quite right in relate to this combact between human and wizard. So i draw another sketch and add some elements of moster that to fight against the wizard. In this way the power can be balanced. So i give more detail in the sketch```
WIP:
我通过素描草图来开始逐步上色的过程, 首先我快速的通过色彩的铺设达到整体的效果
我希望角色的体积感和压迫感是画面的焦点,所以顶天立地的那种角色大小为画面的焦点。
同时海面和地平线尽量压低到画布最低。
I want to use sketching as my first step. And then I start to rend the overall effect.
I want let character's volume be the focal point. So the big body should be in the central.
Next step I want to paint the sky and head then I will put the skyline at the bottom of the canvas.
在这一步主要通过天空和角色头部的绘制为主。
同时我勾画了怪物的剪影,变化了几个不同版本的怪物剪影之后,我确定了其中之一作为深入的后续。
接下来就是海面的色调铺设。这时候基本确定画面的几个大块的分割色调。
继续深入下去的时候我先通过整体的深入来达到视觉的层次区分。同时远景和天空就是主要深入的对象。它将为之后的画面作为重要的底子。
Meanwhile after I finished several shape of monsters, I picked one of them as the concept to give him more detail.
Then i start to define the tune of the sea. And this time I am going to determine the basic tune.
I give more detail on my work to separate different gradation. And i will put more detail on the distant view and sky. Set it as an important background.
I changed the composition of a picture. and then I add a Hecatonchires that is being summon by sorceress.
keep working on it.~~~
补三视图~~~~~材质指定还没做,KEEP WORK!
深海边缘 惊涛骇浪 巨大的魔物
巨大化的女海神用她魔化的辫子攻击着巨大的魔物。同时。她还正在召唤海巨人。来一同战斗。渺小的人类在这样神魔对抗的环境下 显得无比渺小。单单是巨大的海浪就足以摧毁人们拥有的一切。人们战战兢兢的挣扎在巨浪的谷底。他们唯一能做的只有祈祷。
海是吾之灵魂,如无尽的深渊 无人能轻视海的深度 没人能获知我的灵魂···
古怪的卡里普索 深渊一般的黑暗,她的力量如大海一样永恒,在这个邪灵显现的世界,
只有她能够运用她的力量,对抗所有魔物。
At the edge of the sea, there is perfect storm and huge monster
The gigantic wizard used her magic plait to attract the huge monster. meanwhile she call up the Sea Giant to fight. The human being looks much tiny under this background. Only by the huge wave that all the property of human being can be destroyed. People struggle for their lives under the huge wave. The only thing they can do is preying.
The sea is my soul, like endless abyss that no one can neglect, and no one can understand my soul...
The eccentric Calypso, Her power is dark as abyss, and eternal as the sea. In this evil world, only She can use her power to fight against the monster.
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